Banjo and Kazooie Game Review

Banjo and Kazooie had just defeated Gruntilda, reclaimed Spiral Mountain, and decided to rest. But Kazooie wasn’t content to just sit; she continued nagging him with reminders to practice their moves.

Banjo and Kazooie prevail against Gruntilda and rescue Tooty from her fiery pit of magma; but, upon winning the game and freeing Tooty from it, Gruntilda returns threatening revenge against Banjo and Kazooie.


Banjo is an innocent bear who spends much of his time lying around Spiral Mountain sleeping or playing video games. He wears an extravagant red-brown hat, yellow shorts with an attached black belt around his waist, and sports an impressive blue backpack. Although Banjo lacks much adventurer spirit he will venture out if necessary if pushed. Although typically peaceful and cheerful he has an extremely short fuse which often results in anger-based outbursts; music is one passion he shares with Kazooie whom he often plays the flute or piccolo with Kazooie when together they perform together!

Kazooie, Banjo’s best friend and deuteragonist in the series, is a female red-crested breegull and the deuteragonist. Although often mischievous and insulting everyone she encounters, she respects Banjo immensely and would never direct his insults back at him directly. Usually found hiding inside Banjo’s backpack when not popping her head out only to criticise or berate other characters (although she occasionally fights back against Bottles or Mumbo Jumbo!). She and Banjo remain close, so even when insults other characters she always has good intentions in her heart (though she will sometimes argue with Bottles or Mumbo Jumbo over them!).

At the start of the game, Banjo and Kazooie must free both Tooty and Bunny from Gruntilda who has taken them prisoner in exchange for their beauty. Their journey begins by entering her lair and exploring various worlds to collect golden jigsaw pieces, music notes and ultimately defeat her in four sets of cauldrons – battle Bottles & Brentilda along the way before entering her lair for good if necessary; otherwise they’re subjected to battles between Bottles & Brentilda as they navigate her lair until finally reaching her lair to save her and Tooty from captivity!

Bottles is an endearing, wise-cracking mole who helps Banjo and Kazooie learn all their moves in the first game. He reappears as a ghost near the beginning of Nuts & Bolts but eventually comes back to life near its conclusion. Bottles is helpful but often drops things on other people unknowingly – as well as being quite fond of bananas!


This game takes place on Spiral Mountain where Banjo and his feathered friend Kazooie reside. When Tooty is abducted by Gruntilda Winkybunion – who wishes to steal her beauty for herself – Banjo and Kazooie must travel into Gruntilda Winkybunion’s lair to rescue her, traversing numerous worlds while collecting golden jigsaw pieces, music notes and other objects useful in moving through each level faster. Along their journey they receive assistance from Mumbo Jumbo who transforms them into various creatures that help overcome obstacles, as well as Humba Wumba who assists in performing magical spells and attacks enemies more efficiently.

Banjo and Kazooie share an amicable bond, each one contributing something unique to the team dynamic. Banjo can quickly lose his temper with his cutting wit while Kazooie tends to be more laid back yet thoughtful; she shares Gruntilda’s strong dislike of evil as evidenced by her hatred of Gruntilda witchcraft. In addition to using fighting and platforming moves together, both characters possess various other abilities to solve puzzles and advance further in the game; for instance Banjo can use Breegull Bash move against enemies to cause them fall off edge while Kazooie can use her nimble bird wings either slow down or speed up her descent after jumping off platforms; similarly for her counterpart, Kazoie can use her nimble bird wings either slow down or speed up descent after landing on platforms while Kazoie can use slow down or speed up or slow down her descent after landing after jumping to help each other get through obstacles or complete puzzles found throughout game playthrough.

Banjo and Kazooie ultimately defeated Gruntilda with help from Mumbo Jumbo by using a spell from him to drain her of life energy, turning her into an empty shell of herself by the end of Banjo-Kazooie; her head can even be seen at the start of Banjo-Tooie!

Eight years after Banjo-Kazooie, Gruntilda made her return in the 2000 re-release game Banjo-Tooie on Nintendo 64. Here, she appears as a mechanical version of her original skeletal form; an image of her skull can also be seen hanging above the fireplace at the start of this version of Banjo-Tooie; this was intended as a hint that there may have been plans for yet another sequel but none ever materialised.


Banjo and Kazooie is an action/adventure game in the vein of Super Mario 64. Featuring Banjo the Bear and Kazooie the Bird as main protagonists who must stop Gruntilda from taking control of their homeland and stop her from controlling it, these titles are famous for their distinctive art style and gameplay.

The game features nine nonlinear worlds for players to explore at their own pace. Each world contains jigsaw puzzles, obstacles and enemies for them to face and defeat in order to advance through each level. Furthermore, they can collect music notes as well as pieces called Jiggies that help advance them through the game.

Jiggies and Music Notes can be used to unlock doors that lead to different worlds in this game, and its story unfolds through short animations similar to what can be found in Super Mario 64 cutscenes.

Beyond its emphasis on puzzles, Jigsaw also boasts other elements that set it apart from its peers in its genre: using full 3D environments, placeable objects and character movement are among these hallmarks of excellence that fans of platform games love so much about this title.

Banjo and Kazooie use an arsenal of attacks and abilities in Gruntilda’s Lair to fight their way through. Combos can be performed, projectiles launched to stall opponents. Their neutral special, Egg Firing, is inspired by Mario’s fireballs but with much wider application: used for approaching, zone camping or ledgetrapping opponents.

The final boss battle between Gruntilda and Mario involves an exciting, high-speed sequence in which both characters jump, shoot and run through platforms to reach her. It won a number of awards including best adventure game at 1999 Interactive Achievement Awards; and was widely considered to be one of the greatest Nintendo 64 games ever produced.


Banjo and Kazooie enjoy listening to music together while jabbering away. As players progress through the game, they will encounter various musical styles and songs such as orchestral arrangements, electronic music and punk rock. Some songs play in the background while exploring, while others accompany fights or events; most importantly is battle music: this typically features fast tempo songs with bass guitar strums and drum beats to heighten tension during battles.

At the outset of each game, the player collects various tokens in order to progress through each world. Jigsaw pieces open doors into new worlds; musical notes unlock magic note doors that lead into further areas of an existing one; Mumbo’s Tokens allow special abilities during gameplay; in addition, players must locate 10 Jiggies scattered throughout every realm.

Banjo-Kazooie: Grunty’s Revenge introduces players to a unique new token called Rhythmic Token, which can be acquired by playing a minigame that requires them to press buttons in time with an upbeat beat – this requires precise timing! In addition, there is also an upbeat version of Glitter Gulch Mine theme in this sequel game!

Two months following the events of Banjo-Kazooie, Klungo, Gruntilda’s loyal henchman, created a robot which contained her spirit to stop Gruntilda from meeting up with her sisters for revenge. Unfortunately, this caused chaos that prevented Banjo and Kazooie from meeting for the first time ever; but they managed to rescue their friend while defeating Gruntilda once more by knocking her from her tower, landing her on a boulder which trapped her inside, then relaxing on a beach until meeting Dingpot who resented Gruntilda for mistreaping him; later going off to save him from Gruntilda’s sisters’ schemes.