Banjo and Kazooie Nuts and Bolts

Banjo-Kazooie Nuts & Bolts, the fifth installment in the Banjo-Kazooie franchise, takes place eight years after Banjo-Tooie and marks the first time any other publisher apart from Nintendo was responsible for publishing it.

Mumbo’s Test-o-Track features the Viva Pinata Lickatoad as part of a vehicle, while two windows in Showdown Town showcase pictures of Conker the Squirrel from the game.


Banjo and Kazooie are the primary characters in all three games in this series, alongside friends and enemies that each play an essential part in telling their tale. Gruntilda Winkybunion, an evil witch seeking to bring back her dead minions. Mumbo, capable of turning Banjo into different objects; Brentilda who divulges her darkest secrets; Dingpot (an event starter); are notable names woven throughout.

The levels in this game take place across various worlds and present players with various challenges ranging from collecting music notes to building vehicles. Jiggies are golden objects collected throughout gameplay in order to unlock new worlds; additionally, Showdown Town acts as a hub world.

Nuts and Bolts features several gameplay elements found in previous games, including music notes, honeycomb pieces, and Jiggies. Players can collect honeycomb pieces to replenish their health bar, and music notes help advance through the game. Jiggies can be earned by completing challenges that require building vehicles using various parts.

The game introduces new characters like Humba Wumba, an adorable witch with cowgirl attire who wears a wig. Other familiar faces like Bottles the Mole can also be found here and teach Banjo and Kazooie new moves. Rare has teased that many of their characters may return in future games, including Banjo-Threeie for Nintendo 3DS – their fifth installment and first to appear outside of Nintendo. Microsoft laid off Rare staff shortly after its release due to its commercial failure, leading to Microsoft restructuring the company as a Kinect and Avatar developer. Banjo-Kazooie: Nuts and Bolts is a platform game in which players build vehicles while exploring worlds, while working against Gruntilda who seeks to revive herself and her henchmen.


Banjo-Kazooie: Nuts and Bolts features worlds that differ significantly from those seen in its predecessor games, drawing inspiration from both real world locations as well as being entirely original. New features, including vehicles and Jiggies, as well as revamped gameplay elements from earlier titles (music notes and honeycombs) make up this new title.

Jiggies are golden objects found throughout the game worlds that players collect to complete various tasks ranging from simple to challenging. Some levels require players to seek specific types of Jiggies while others simply require their presence to progress; various Jiggies unlock jigsaw puzzles, music notes and other items – eventually unlocking an image of Banjo and Kazooie by collecting all 131 of them.

Spiral Mountain returns as the primary location in this sequel and serves as home to Banjo and Kazooie’s final boss, Mecha-Grunty. The plot revolves around time travel; when Kazooie was sent back in time by Mecha-Grunty in order to prevent her meeting Banjo; but Klungo managed to rescue Kazooie by freeing the real version from jail by freeinging real time version from rock prisons.

Other locations featured in the game include the LOGBOX 720 (a level that simulates the inside of a videogame console), Jiggosseum and Terrarium of Terror. In addition, players will recognize tracks from Rare’s past works; for example a copy of Grabbed by the Ghoulies can be found in Showdown Town dumpster and Ghoulhaven Hall is visible as part of Windy Hill level background in Showdown Town.

Banjo-Kazooie: nuts and bolts was originally released for Xbox 360 in 2008 to mixed reviews from critics and gamers, although some felt it didn’t live up to its predecessors. Later in 2016, however, it was included as part of Rare Replay compilation title containing 27 other titles; its success may spark renewed enthusiasm in this series.


Banjo-Kazooie: Nuts & Bolts is Rare’s fifth installment in their Banjo-Kazooie franchise and takes place eight years post Banjo-Tooie, representing its first appearance on consoles unaffiliated with Nintendo. The game features many familiar characters from past entries as well as various vehicles to drive and customize for yourself – as well as plenty of new vehicles that the player can pilot themselves and customize themselves!

It originally released in 2008 to mixed reviews from critics; since then it has earned widespread acclaim as one of the greatest platformers ever thanks to its focus on building and exploration. Furthermore, it was one of the initial titles to utilize Xbox Live Arcade system at launch; eventually being included into Rare Replay compilation title later on in 2016.

Though Banjo-Kazooie 2 was designed as an homage to classic Banjo-Kazooie gameplay, its modern aesthetic aims to appeal to a new generation of gamers. Players are free to create and explore their own worlds – a feature much coveted by fans of the franchise.

Banjo-Kazooie: NUTS & BOLTs has many captivating elements, but one of its standout features are the customizable vehicles players can build and pilot. Customisation options can be added by performing certain tasks throughout the game or purchasing parts from Humba Wumba in Showdown Town.

Every vehicle features its own distinctive sound and visual style that enhances the game experience. Furthermore, players may select their vehicle of choice so as to tailor its controls and performance according to personal tastes and requirements.

As well as new vehicles, Banjo-Tooie also introduces several collectible items besides vehicles that can be found and collected within its worlds. These include Fluffy Dice found in Mad Monster Mansion’s basement; Goldfish can be found adorning castle turrets; and Mole on a Pole can be found in Moody Blues level of Banjo-Tooie; each can be customized using its unique code!


As in other Banjo-Kazooie games, players collect musical notes and use them to unlock note doors leading to various locations – including the final world – of the game. Furthermore, its vehicle system enables players to build and customize vehicles from parts obtained through collecting Jiggies; an item tentatively named Mumbo’s magic wrench plays a significant role in building vehicles as well as attacking enemies with it.

Nuts and Bolts brings back many characters from Banjo-Kazooie, though many only play limited roles. Mumbo Jumbo from both Banjo-Tooie and Banjo-Pilot is back, taking center stage once again as the shaman character Mumbo Jumbo from those games; his appearance was particularly prominent in Showdown Town where his workshop named Mumbo’s Motors is the hub world and player can build vehicles here; Klungo was first seen residing at beach emporium before making cameo cameo appearances in Banjo-Tooie; also mentioned was Loggo’s brief appearance first seen first in Mad Monster Mansion bathroom before appearing more prominently later appearing more frequently in Banjo-Pilot; loggo first appeared first appeared first and had made appearances throughout Mad Monster Mansion bathrooms before later making larger appearances in Banjo-Pilot!

Gigantic Giant Raceway, the game’s final level, showcases an immense raceway aptly named Gigantic Giant Raceway. Large enough to accommodate various vehicles and equipped with obstacles and challenges that must be surmounted, Gigantic Giant Raceway also plays host to multiple other characters, such as Tiger Gluttony and Walrus Klungo who run workshops within its confines.

Nuts and Bolts differs significantly from its predecessor, Banjo-Kazooie series, by using vehicles instead of traditional platform gameplay to transport Banjo and Kazooie around levels. Havok technology was employed as its basis for this physics engine.

Rare Replay was initially released alongside 27 other Rare titles on Xbox 360 in 2016, before later joining its predecessors as Banjo-Kazooie: Nuts and Bolts in 2017. Reviews upon launch ranged from mixed to negative; upon its initial launch it received mixed to negative reception from critics.