Pop’n Music 6 Ost

popn music 6 ost

Konami released pop’n music 6 ost as a bemani rhythm game for PlayStation, marking its final installment and featuring one of its largest song lists ever seen on that console.

Just like in Beatmania and Beatmania IIDX, the game features a Groove Gauge which increases with Greats and decreases with Bads, as well as a “Combo” tally which counts properly played notes but does not account for Goods until Pop‘n Music 6 begins.


Konami’s Bemani series of rhythm games features Pop’n Music as one. To play it, a nine-button controller must be used: four on top and five at the bottom. On-screen colored notes called ‘Pop-Kun” (potsupuJun) drop from the top of the screen in nine rows that correspond with these buttons; once this song begins playing and the Groove Gauge rises towards “Clear Zone”, sound effects and victory animations begin playing as soon as they hit “clear zone”.

Pop’n Music 6 builds upon its predecessors by offering various modes and characters, as well as a soundtrack by composer Shio. Additionally, this title marks the first in its series to include a “Groove Gauge”, which informs players how well they played by flashing “Great” or “Cool” notes in the upper left of the screen – the goal is to reach this gauge’s red portion so as to receive rewards for hitting multiple correct notes consecutively! Unlike other bemani games which only give rewards when hitting one correct note at once or hitting one correct note alone!

Pop’n Music 6 introduces the “Challenge Mode,” rewarding players with a “Challenge Score” if they complete courses under certain conditions, such as selecting certain characters or completing with difficulty levels set aside for certain courses. You can use your Challenge Score to unlock additional songs for free play in HELL 1-5 courses with this score!

Pop’n music 6 does not significantly differ from its predecessors despite these modifications; its song list remains predominantly licensed anime tracks and offers a unique double or triple mode that lets players tackle popular challenges such as playing the Xiang be!gandamu and Tai Yang nihoeronotema songs double or triple mode – an extremely popular trend among the player community. Furthermore, it includes songs from pop’n music animation melody and pop’n music Disney tunes spin-offs.


Pop’n Music games are rhythm action games where players press buttons in time with the beat of a song, known as Beat-kuns. Multicolored circles, known as Beat-kuns, drop from the top of the screen to land beneath buttons at the bottom in rows at regular intervals at the bottom. By pressing appropriate buttons at appropriate times a player can gain higher scores; unlike most Beatmania titles however they don’t mimic instruments but instead control different elements within songs such as guitar strings or keyboards or even drum kits – also unlock characters which alter gameplay and graphics appearance significantly!

This game includes a mode called NET Taisen (net battle mode) that enables real-time competition between e-AMUSEMENT cabinets in real time, except PM 18. However, in subsequent releases this feature was taken out; it can still be found as a CPU-emulated version in home releases of this game.

Pop’n Music 6 marked a departure from previous installments in its series in that it featured licensed anime, TV show, and video game music as well as first appearances by Beatmania sound director Takehiko Fujii and GUITARFREAKS/drummania main musician Hideyuki Ono; additionally it introduced taller visual banners on song select screens similar to BEMANI series DanceDanceRevolution than later games had.

Pop’n Music 3 for PlayStation is the final and largest Pop’n Music title released for this system, boasting 104 songs that make up its song list – more than any BEMANI title ever on BEMANI. Furthermore, Key Disc technology enables it to support songs from previous Pop’n Music releases as well.

Expert and EXPERT COURSE are two additional modes exclusive to the home port that expand upon Nonstop Mode found elsewhere in bemani games; players select pre-made courses of four songs without stopping or resetting before moving on without penalty; these modes add an additional accuracy score with “Cool” replacing “Great” when applicable – though this was its last appearance here; it made its return in Pop’n Music 20 Lapistoria arcade version as well.


Pop’n Music 6 ost is similar to its predecessors in that it includes two rows of nine buttons for players to press in time with the beat of a song in order to create combos and earn points, thus progressing one character’s storyline. A “Groove Gauge”, which rises with each correct play, displays at the end of every song whether you hit all notes perfectly on time (Great), missed some, or all (Bad). When reaching great performances enough to raise it into clear zone a Fever can be awarded.

Comparative to its predecessor, this game introduces new features, such as CHALLENGE mode on 5-Buttons and EX charts; fully animated intro; noticeably taller banners similar to DanceDanceRevolution series banners used later; first pop’n music game without new Hiroshi Takeyasu song etc.

Enjoy Mode, a simplified version of Normal Mode which eliminates song selection menu and restricts tracks to popular hits, was introduced in this game. Later renamed Easy Mode in Pop’n Music 20 Fantasia, Enjoy Mode was ultimately disallowed in Pop’n Music Sunny Park.

This game also introduced “double” and “triple” modes, allowing players to control a chart using two or three buttons simultaneously – this has proven popular with many players and made for an engaging challenge! Furthermore, this non-spinoff of pop’n music used anime licenses for each song with Mimi and Nyami dressed up according to each chart; this trend would continue with Pop’n Music Animelo 2 and 15 ADVENTURE spinoffs.

As with the other titles in this series, Pop’n Music 6 OST also contains many Secret Songs which can be unlocked through various challenges – usually related to finishing Arcade Mode and unlocking characters; although other means of unlocking them may exist.

Release date

Pop’n Music (PM or PNM), developed by Konami’s bemani series, is an exciting music rhythm video game known for its colorful graphics and upbeat musical score that have quickly earned it a following in Japan and elsewhere throughout Asia. Although Pop’n Music may appear easy at first, its challenging nature may lead to it becoming addictive over time.

Pop’n Music began its main series in 1998 for the Super Famicom with Pop’n Music 1, featuring an appealing interface and machine design as well as accessible gameplay that made the game accessible to players of any skill level. Since then, 15 home releases and several arcade titles in Japan have joined its ranks.

Pop’n Music GB was the first spin-off game released for Game Boy Color in 2000. This version added 25 songs and two modes, along with a new keyboard layout allowing up to four people to simultaneously play at once. Later in 2001, two additional spin-offs – Pop’n Music Animation Melody and Pop’n Music Disney Tunes on PlayStation and Dreamcast respectively – required key discs that could also be used in Pop’n Music 5 and 6 to access append discs.

Pop’n Music 12 Iroha was the first arcade game to introduce Net Taisen Mode (NET Dui Zhan modo), allowing players to compete over the e-AMUSEMENT network in real time against each other in real time and via CPU emulation for those without access to an e-AMUSEMENT cabinet. Additionally, Ojama system randomly triggers minigames depending on your performance; rewarding you with either GREAT, rare, or EXCITE Pop-kuns depending on how well you performed!

Pop’n Music 6 for consoles introduced a brand-new graphical style and was the first mainline pop’n music title not featuring a song by Hiroshi Takeyasu. HARD mode plays similarly to NORMAL mode but with an additional GROOVE GAUGE which decreases quickly for BAD notes while gradually increasing for GREAT notes; unlike its arcade predecessors it doesn’t include a HYPER note chart; both game types still support Classic Mode and Challenge Mode but, unlike its arcade counterpart it doesn’t separate songs into stages; instead there is also an EXCITE song available outside of courses that you can play outside of normal mode which you won’t find elsewhere in pop’n Music 6.